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Orson CaptainSass
Orson CaptainSass
Illustrator/Concept artist / Open to new opportunities
paris, France

Summary

Hello there I'm a junior concept artist/illustrator!
I love to do concept art to create fun/dark universes and make them relatable
I also like to make illustrations to develop my own artsyle and focus on the narrative aspect of the image.
Working on different themes such as characters, landscapes, environments, and props makes me able to tell the maximum amount of stories/emotion possible, which is for me the main job of an artist in my opinion!

Skills

Concept ArtDigital PaintingEnvironment DesignIllustrationMatte PaintingCharacter DesignProp DesignVisual Developmentbackgroundgame artstylizedlandscapescolor Key

Software proficiency

Maya
Maya
Photoshop
Photoshop

Experience

  • Character designer Teacher at Lisaa Game art school
    Paris
    November 2023 - Present

    -Teaching character design to students

    -Making courses explaining different methods for my students

    -Giving character design briefs and making corrections/paintovers

    -Teaching art fundamentals (anatomy, perspective, colors etc...)

  • Freelance Concept artist at Quantic Dream
    Paris, FR
    March 2023 - July 2023

    -Environment concept art

    -3D base overpaint

    -Props design

    -Architecture research

  • Concept artist / illustrator / character design at Freelance artist
    paris, France
    July 2020 - Present

    Example of tasks:

    - Provided assets for a platform game.

    - Sketched characters and backgrounds.

    - Illustrated characters

    - Delivered promotional materials with highly detailed character designs.

    - Managed multiple international clients and tasks at the same time.

  • Concept artist / illustrator at Sand Door studio
    Paris, France
    October 2021 - March 2022

    SandDoor Studio : Concept Artist / Illustrator

    - Painted characters, monsters, landscapes, props, backgrounds.

    - Draw and made high polished character portraits for dialogue boxes

    - Developed the universe, the lore and the zones of the game

    - Provided constant feedback to the art department